- Fully dynamic lighting and shadowing effects
- Point, Ambient, Projective and Sun lights
- Cascaded and Cubic Shadow Mapping
- High Dynamic Range Rendering
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- Skeletal animation for objects and characters
- Animation blending
- Inverse Kinematics
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- Heightmap based system capable of rendering vast terrains (e.g. 10x10km with a 5 meter resolution)
- LOD system that focus the geometric detail around the player
- Blending of materials using a layer based system
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- Realtime atmosferic scattering and day-night cicle
- Aerial perspective effect
- Dense cloud rendering using a modified version of the Relief Mapping algorithm for light scattering simulation
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- Physics support using the Physx library
- GPU accelerated particle systems
- Pysics applied to skeletal animated objects (ragdolls)
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- Spatial audio using OpenAL
- EAX support for generating environmental effects
- Audio stored and read in the Ogg/Vorbis format
- Streaming from audio resources
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- Completely "In-Game" and capable of performing changes in the scene on-the-fly
- Brush-like interface that allows to deform the terrain and paint it with materials
- Entity editor that allows to place entities and edit their parameters
- Editing of time-of-day and atmosferic conditions
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- 3ds Max plugin for defining the physical properties of objects and characters
- 3ds Max exporter for static objects and skeletal animated objects, including their physical properties information
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