- Deferred Rendering
- High Dynamic Range Rendering
- Linear Space Lighting
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- Calculation of sky color
- Accurate variation of sun light color throughout day time
- Aerial perspective effect
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- Phong Illumination Model
- Cascaded Shadow Mapping with Stabilization
- Percentage-Closer Soft Shadows
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- Cascaded Light Propagation Volumes
- Sky Lighting Irradiance Volume
- Sky light injection and propagation into Light Propagation Volumes
- Screen Space Ambient Occlusion
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- Fully integrated real-time ray tracer that generates reallistic reflections and refractions
- Deferred rendering used to centralize all lighting on the GPU
- Rendering carefuly scheduled to allow the CPU and the GPU to work in parallel
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